Special Tricks
Horizontal Weaves
Horizontal Weaves, also known as Corkscrew, is “the windmill on the horizontal plane”. Horizontal Weaves is a non-coronal plane trick, completed in two beats.
In the vanilla version of Horizontal Weaves, the right hand performs a pinky lead Horizontal 2b Weave on the horizontal plane, and the left hand performs a thumb lead Horizontal 2b Weave on the horizontal plane. Both hands move back and forth in a spiral pattern above the head and in front of the chest, with palms facing up and the fans forming O-Relation spilt time same direction. If the right hand performs with thumb lead and the left hand performs with pinky lead, it is called Reverse Horizontal Weaves.
If both hands, during the movement from above the head to in front of the chest, separate to the shoulder positions on both sides of the head, each adding a circle of Palm Rotation, it is called Horizontal In-spin. If the right hand adds a circle of Palm Rotation above the head and the left hand adds a circle of Thumb Rotation in front of the chest, with both hands forming a twisted shape in the movement from above the head to in front of the chest, it is called Horizontal 3b Weaves. If both hands add a circle of Palm Rotation above the head and a circle of Thumb Rotation in front of the chest, with all movements back and forth forming a twisted shape, it is called Horizontal 4b Weaves.
Infinity
Infinity is a general term for a category of tricks that includes continuous Alternative Rotation.
Here are two common types of Infinity:
Infinity Fountain is a non-coronal plane trick consisting of Alternative Rotation, completed in two beats.
In the vanilla version of the Infinity Fountain, both hands follow the trajectory of a standard fountain on the coronal plane, drawing circles while simultaneously performing two alternative rotations of the fan on the Z-axis. If at the highest and lowest points the hands split into left-down-right-down and left-up-right-up, forming two overlapping triangles, it is called Hexagon Infinity.
Sagittal Infinity is a non-coronal plane trick consisting of Alternative Rotation, completed in two beats.
In the vanilla version of Sagittal Infinity, both hands draw a folded figure-eight on either side of the body while simultaneously performing two alternative rotations of the fan on the X-axis. If the directions of both hands are opposite, it is called Butterfly Sagittal Infinity.
Star
Star, corresponding to the Chinese term 「星型」, is a special type of anti-spin flower that uses points instead of petals, minimizing the number of rotations of the fan. With each rotation of the arm, the fan also rotates once, making the complete move consistently one beat. However, the actual number of beats usually counted as the number of points.
The most common Star is the Cross Star (4-points Star), which corresponds to the classic S.O. 4p Anti-spin Flower. Cross Star is an open grip maneuver. In the Cross Star, the fan rotates 90 degrees between each pair of points, and the hands always rotate in opposite directions. If the separation is up and down, then the overlap is left and right, and vice versa. Depending on the relationship between the two separated fans, the Cross Star can be further divided into O Star, S Star, X Star, and W Star.
Tracer & Chaser
Tracer and Chaser are two dynamic relationships between fans. The core concept of Tracer is that the two symmetrical fans, during rotation, have their wicks alternately facing each other. The core concept of Chaser is that the two asymmetrical fans, during rotation, have one following the trajectory of the other.
Tracer Chaser is the most classic trick formed by combining Tracer and Chaser. Tracer Chaser is a closed grip maneuver, completed in two beats. The fans draw a figure-eight on the coronal plane, with the upper and lower semicircles performing the Chaser and the two diagonal lines performing the Tracer.
3D Geometry
3D Geometry, corresponds to the Chinese term 「3D 幾何」. 3D Geometry mainly draws from double staffs and is a category of moves most influenced by the American style. 3D Geometry minimizes the planar rotation of the fans and instead deliberately emphasizes three-dimensional changes in space. It is a rare and challenging manipulation technique.
3D L-CAPs is a particularly interesting and representative move within 3D Geometry. 3D L-CAPs is a non-coronal plane trick consisting of Star, Isolation, and Alternative Rotation.
In 3D L-CAPs, the two fans are positioned in an L shape, with one fan pointing forward and one fan facing forward in an open grip. Each hand alternately performs a quarter-circle Isolation followed by a quarter-circle Alternative Rotation, a quarter-circle Star with the wick pointing forward followed by a quarter-circle Alternative Rotation, with both the hands staggered. The L shape cycles through right-up, left-down, right-down, and left-up.
Turns & Pirouettes
Turns & Pirouettes, corresponding to the Chinese term 「旋轉」, are essential elements in many extended maneuvers and combos involving body rotation. In tech fan, “Turn” usually refers to a half-circle rotation, while “Pirouettes” refers to a full-circle rotation. In coronal plane maneuvers, a half-circle body rotation will switch between closed and open grips, while a full-circle body rotation will not change the grip.
Here are five common types of Turns & Pirouettes:
2B Weaves Pirouettes, corresponding to the Chinese term 「二轉轉身」, is a mixed grip maneuver, completed in three beats.
In the vanilla version, when turning left, start with the right hand on top, the right hand performs a Thumb Grip and the left hand performs an Open Weave during the turn. When turning right, start with the left hand on top, the right hand performs an Open Weave and the left hand performs a Thumb Grip during the turn.
Windmill Pirouettes, corresponding to the Chinese term 「風車轉身」, is a closed grip maneuver, completed in three beats.
In the vanilla version, when turning right, both hands perform Chaser during the turn. When turning left, both hands perform ATH-Open Weaves during the turn.
BTB Pirouettes is an open grip maneuver, completed in four beats.
In the vanilla version, when turning right, both hands perform Weaves during the turn. When turning left, the right hand remains on its native side performing one circle of Extension, while the left hand remains on the non-native side, following the body for one circle during the turn.
Fountain w/ Turns, corresponding to the Chinese term 「噴泉轉身」, is a mixed grip maneuver, completed in seven beats.
In the vanilla version, with the body facing forward, as the fans move from below to the left side and up, the body turns half a circle to the left, facing backward, perform one circle of 2B Weaves on the left side. Then, as the fans move from below to the right side and up, the body turns half a circle to the right, facing forward again, perform one circle of 2B Weaves on the right side.
Meltdown Pirouettes is an open grip maneuver, completed in five beats.
In the vanilla version, when the left hand moves to the Crosser position and the right hand to the BTB position, the body turns a full circle to the right. The right hand grips the inner ring, staying on the non-native side, following the body for one circle before performing a Palm Rotation. The left hand grips the outer ring, performing one circle of Extension followed by Cross-Weaves.
One-hand Tricks
One-hand Tricks, corresponding to the Chinese term 「單手雙扇」, is a special category of tricks involving manipulating two fans with one hand. The core techniques generally focus on Rotation, Alternative Rotation, and Toss Juggling, and are often used in three-fan tricks, performance openings, and endings.
Switcher is the most famous One-hand Trick, performed with an open grip, holding two fans with the four fingers controlling the outer fan and the thumb controlling the inner fan. The hands alternately perform one circle of Rotation, with the two fans rotating in opposite directions. The outer fan with pinky lead direction and the inner fan with thumb lead direction.
Fan on Fan Tricks
Fan on Fan Tricks, corresponding to the Chinese term 「扇上扇」, involves controlling one fan in a detached state to influence the trajectory of another fan. This category includes tricks like hooking the fan and fan rolling on the fan.
Contacts
Contacts, corresponding to the Chinese term 「接觸技」, involves using any non-hand body part to manipulate or influence the trajectory of the fans. This category includes tricks like fan balancing and chest rolling.




