Toss Juggling
Definition
Toss Juggling is the form of juggling which is most recognizable as “juggling”. In fact, the English term “juggling” originally referred specifically to “toss juggling”. However, as performers gradually developed new props and methods (such as tech fan), the meaning of “juggling” become increasingly broad. Therefore, the new category of “toss juggling” was later coined.
Tosses & Juggling in tech fan, like other methods of performing with fans, can also be divided into two categories: Open Grip and Closed Grip. The grip can be switched at will each time the fan is released and caught, but most patterns usually maintain the same grip. Based on the trajectory of the thrown fan and the direction of the fan’s rotation, it can be divided into Anti-spin (also called Inside, where the trajectory is opposite to the rotation) and Spin (also called Outside, where the trajectory is the same as the rotation). Depending on the number of rotations of the fan from the time it is thrown to the time it is caught, it can be divided into 0-beat (less than one rotation) and 1 beat (one to two rotations). If force is applied using the shoulders and elbows, increasing the tangential force, there are usually fewer rotations. If more force is applied using the wrists, reducing the radius of rotation, there are usually more rotations.
Tech fan toss juggling can employ the Siteswap system. Siteswap, also known as quantum juggling or the Cambridge notation, is a numeric juggling notation used to describe or represent juggling patterns. Throws are represented by non-negative integers that specify the number of beats in the future when the object will be thrown again. It does not describe body movements such as behind-the-back and under-the-leg.
Flip
Flip is a special type of tech fan toss juggling technique that involves throwing and catching the fan using axial rotation. Unlike typical tech fan toss juggling, which usually occurs on a specific plane, Flip usually occurs on a specific axis. The fan itself uses the line connecting the two end wicks as its axis, while the performer typically uses any normal vector or vector on the horizontal plane as the axis. The former is referred to as the vanilla Flip, while the latter is called a Horizontal Flip.
Flip is a non-coronal plane trick, and in some situations, it may be either an open grip or a closed grip. Depending on how it is released, Flip can be divided into Thumb Push and Finger Push, with the latter being called a Reverse Flip. Flip can also be classified by the release stance into Forehand and Backhand. The catching method for Flip includes catching the outer ring and the inner ring, with the outer ring being more common. However, in Horizontal Flip, catching the inner ring is more common and easier. Flip is usually performed as a 1 beat (one rotation), with the grip ring facing the performer during both the throw and catch.
Pattern
Windmill 4400
Siteswap: Windmill 4400, known as Two Hand Continuous Tosses, closed grip, Outside, 0 beat. Throw and catch with the same hand, the hand on top does a pinky lead native side throw non-native side catch, the hand below does a thumb lead non-native side throw native side catch.
(2x,2x)
Siteswap: (2x,2x), known as Synchronous 2 Fans Cascade, closed grip, Inside, 0 beat. Throw and catch with different hands, both hands move in sync performing a thumb lead cascade. If both hands perform with pinky lead Outside, it is called Reverse (2x,2x).
330
Siteswap: 330, known as Asynchronous 2 Fans Cascade, closed grip, Inside, 0 beat. Throw and catch with different hands, both hands take turns doing a thumb lead cascade with a beat in between, starting alternately with each hand.
4040
Siteswap: 4040, known as Single Hand Continuous Tosses, closed grip, Outside, 1 beat. Throw and catch with the same hand. Throw the next fan when the first reaches the highest point, maintaining a staggered sequence one after the other.
333
Siteswap: 333, known as 3 Fans Cascade, closed grip, Inside, 0 beat. Throw and catch with different hands. The most classic and simplest three-fan pattern, each fan reaches the same height, and the next fire fan is thrown when the previous one reaches the highest point, maintaining a sequence where one follows the other.




